# Stone Enchant

**Stone Enchant** puts stat stones (**STR, AGI, VIT, INT, DEX, LUK**) into the slots of an item that
cannot hold cards. A **Knife [3]** has one such slot, an item with no card slots has four.

The NPC stands in **Prontera (143, 189)**.

## Which equipment

| Equipment | Stones | Value of one stone |
|---|---|---|
| Weapons | yes | +1 ~ +3 |
| Body armors | yes | +1 ~ +3 |
| Accessories | yes | +1 ~ +2 |
| Shields, garments, shoes, headgears | no | - |

So the stones you wear give **at most +10** to any one stat.

## How it works

1. Click the NPC. The Stone Enchant window opens.
2. Drag your weapon, armor or accessory into the item slot.
3. Click a stone slot: the next empty one, or one that already has a stone to **re-enchant** it.
4. Press **Enchant**. **Three random stones** show up, each a different stat.
5. Click the one you want and press **Keep New**, or press **Keep Old** to leave the slot as it was.

There is **no failure**: you always get three stones to choose from. The Enchant Stones and Zeny are used
either way.

| Chance for each of the three stones | |
|---|---|
| +1 | 70% |
| +2 | 26% |
| +3 | 4% (accessories: +2 at most) |

!!!
A stat goes on an item **only once**: if slot 1 already holds AGI, slot 2 never offers AGI.
Re-enchanting the AGI slot itself can offer AGI again.
!!!

## Cost

Stone slots are filled in order, and the deeper the slot, the more it costs:

| Stone slot | Cost |
|---|---|
| 1st | 1 Enchant Stone + 100,000 Zeny |
| 2nd | 2 Enchant Stones + 200,000 Zeny |
| 3rd | 4 Enchant Stones + 400,000 Zeny |
| 4th | 8 Enchant Stones + 800,000 Zeny |

The cost is taken when you press **Enchant**, before the three stones show up. Closing the window does not
give it back, and the stones you were offered stay waiting for your pick.

## Auto Roll

Open **Auto Roll** under the buttons, tick the stats you want and the lowest value (+1, +2 or +3), and set
**Max rolls** and **Max Zeny**. Auto Roll presses **Enchant** and **Keep Old** until one of the three stones
fits, then stops with that stone picked: **Keep New** is always your own click. Each roll costs the same as by
hand. It also stops when the stones or Zeny run out, when you walk away, or when you close the window, and it
shows how many rolls it made and what it used. Accessories stop at +2.

## Enchant Stone

| Where | Chance |
|---|---|
| Every monster | 0.05% |
| Miniboss monsters | 2% |
| MVPs | always 1-3 |

Enchant Stones are not sold in the Cash Shop and can be traded.

## Good to know

- The item must be **unequipped**. Equipment made by a Blacksmith or with a creator's name cannot take stones.
- Stones **cannot be taken out**. The card remover leaves them on the item; only re-enchanting replaces them.
- Refining keeps the stones. Adding a slot at the **Seiyablem** socket NPC gives you a new, empty item.
- The window needs the client started from the **Newell RO Launcher**, or the Browser Edition.
